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VR Price Chart
Victoria VR live price chart, performance across timeframes, and key levels derived from liquidation and order book data.
How is Victoria VR doing today?
Generated automatically from the past 24 hours of futures and spot data. Not investment advice.
VR traded in a narrow range over the past 24 hours (−0.24%) at $0.001661. Over the same period: Price flat, open interest +2.74%; Long and short liquidations are similar (longs 50%).
Long and short liquidations are close
Price little changed, positions up
0.0100% base
VR Markets: Futures & Spot Pairs?
- FuturesFutures
- SpotSpot
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VR at a Glance
Recent VR Prices
Daily VR candles for the last 0 days (each day starts at 00:00 UTC).
VR/USD DailyKuCoin VRUSDTM
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Other Coins
Coins related to VR. Open one to see its price and futures data.
About Victoria VR (VR)
Data updated 2026-11-09 23:59 (UTC+8)
Victoria VR Price Today
As of 2026-11-09 23:59, Victoria VR (VR) is trading at $0.001661, down 0.24% over the past 24 hours, with a 24-hour range of $0.001656 to $0.001671; it is up 9.06% over the past 7 days. Victoria VR, ranked #532 among cryptocurrencies, has a market cap of about $27.95M and a circulating supply of about 16.80B VR, 100.0% of its 17B max supply. Its all-time high is $0.6163 (2022-01-13), and the current price is 99.7% lower than that high.
VR Futures Market Overview
Over the past 24 hours, VR futures volume was $8.59K and spot volume was $72.66K, putting futures volume at about 0.1× spot. Total VR futures open interest is $9.41K, up 2.49% over 24 hours, and the OI-to-market-cap ratio is 0.03%. The OI-weighted funding rate is 0.0100% (about 10.95% annualized), near the 0.01% baseline; over the past 24 hours, tracked VR futures liquidations totaled $0.00, including $0.00 in longs and $0.00 in shorts.
What Is Victoria VR (VR)?
Victoria VR: Open-Source AI Platform for the 3D Internet Victoria VR is an open-source AI platform that transforms natural language prompts into 3D content and next-generation applications. It provides a full-stack environment for creating, publishing, and operating immersive spatial experiences across desktop, VR, and mobile — forming a foundation layer of Operating Reality and the Immersive Internet. Key Sectors and Applications • AI Platform & Infrastructure: Prompt-to-3D platform with hybrid cloud + decentralized contributors • Generative AI: Spatial models convert text to assets, worlds, and logic. • AI Robotics & Agentic AI: Autonomous, tool-using agents with planning and memory that execute multi-step tasks • AI-Powered Avatars: Voice-ready, self-sufficient NPCs/assistants across devices as fully rigged 3D characters with true spatial movement (navigation, gestures, lip-sync). • Spatial Computing: Production runtime for physics, networking, identity, deployment, and analytics across VR, mobile, and desktop. • Enterprise Applications: No-code twins, configurators, virtual stores and showrooms. • Education & Training: No-code modules for simulations, learning, and workforce training. • Gaming: Games and experiences building, AI avatars and cross-platform publishing. • AI Infrastructure: Orchestration of multi-model AI for text, image, and 3D data. • Generative AI: Prompt-based creation of environments, assets, and logic. • AI Robotics & Agentic AI: Autonomous avatars functioning as digital employees. • Spatial Computing: Cross-platform tools enabling real-time interactive applications. • Education & Training: No-code modules for simulations, learning, and workforce training. • Enterprise Applications: Collaboration, data visualization, and AI copilots for operations. • AI-Powered Avatars: Deployable assistants in retail, healthcare, and digital services. Core Components of the Platform • VR AI Builder – zero-code creation engine (prompt-to-assets/logic/worlds). Users can build maps, games, training modules, and enterprise automations. NFTs Land-gated publishing to VR/mobile/desktop; subscriptions + marketplace tie-ins. • AI Hub – scalable orchestration layer integrating multiple AI models (text, image, 3D). Powers prompt-to-world, prompt-to-texture, and prompt-to-3D object pipelines, and provides a no-code agent factory (persona, tools, memory, knowledge). • AI Avatars (agents) – autonomous “AI employees” with memory, personality, tool use, and multilingual conversation. Deployable across education, retail, healthcare, operations, and collaboration. • AI Verse — The networked runtime and economy layer for worlds and agents. Runs on a hybrid production cloud + decentralized participation, provides identity and access (profiles, land-gating), payments and participation rewards, telemetry/analytics, moderation/compliance, and asset/model/dataset catalogs with interoperability and SDKs/APIs for creators and enterprises. • Magic Madness – flagship PvP on-boarding game (Steam) used as a growth funnel (tournaments, esports, cosmetics) into the Builder/Agents/NFTs Land economy. Problem and Solution • Problems: o High cost/complexity of 3D/VR creation—toolchains are pro-grade, slow, and inaccessible to non-devs. o No scalable way to operationalize “AI employees”—NPCs don’t reason, remember, or act across systems. o Fragmented AI tooling—no single stack to orchestrate multimodal AI, deploy agents, and integrate with virtual environments. o Decentralization of these Tools. o Onboarding & retention—gaming projects struggle to attract mainstream users and convert them into creators/payers. ● Solutions: • AI fragmentation → AI Terminal + AI Hub: Terminal centralizes insight, analytics; Hub creates/deploys agents with memory/perception/planning, tool libraries & connectors, and $VR-metered access—one place to build and operate AI across worlds. • Creation complexity → VR AI Builder (prompt-to-world): The Builder’s prompt-to-assets/logic lowers creation barriers; Subscription unlocks pro features; 30% marketplace fee aligns platform incentives with creator output. • NPC limitations → Agents with tools & memory: Avatar/Utility/Synergy agents act as AI employees—token-gated and upgradeable—suited for education, retail, healthcare, and enterprise ops. • Onboarding gap → Games + Desktop + AVP: Magic Madness (Steam) and CQB generate demand and competitive loops; PC access reduces friction; AVP widens high-end reach—together feeding the Builder/Hub economy. Target Audiences • Independent creators & studios – zero-code content creation. • Brands & retail – virtual storefronts, AI-powered customer service. • Education & training providers – simulations and AI tutors. • Enterprises – AI copilots, collaboration environments, and spatial data rooms. • General users – immersive applications with built-in onboarding experiences. Business Model and Revenue Streams • Subscriptions: $14.99/month for access to Builder, agent deployment, and analytics. • Marketplace Fees: 30% platform fee on all transactions. • In-App Purchases: Digital assets, upgrades, and collectibles. • Land Model: Ownership or rental required for publishing and building rights. • AI Licensing: Fees in $VR for deploying, customizing, and upgrading AI Avatars. Technology and Innovation • Prompt-to-World Creation: Users can instantly generate assets, textures, and logic using natural language. • No-Code Agent Factory: Build modular AI agents with memory, tools, and private knowledge. • Cross-Platform Integration: Runs on PC, VR, and Apple Vision Pro. • Scalable Infrastructure: Hybrid cloud and decentralized participation for performance and resilience. • Behavioral Data Engine: Spatial analytics capture how users see, move, and interact, supporting optimization and enterprise use cases. Token Utility ($VR) • BuyBacks ● We are planning % buybacks from our revenues. • Rewards flywheel ● 50% of all asset-sale revenues → VR Rewards Pool (user incentives + supply sink pressures). • Access & gating ● AI Terminal chat access is wallet-gated: hold ≥16,800 $VR or 1 $VRLand to enter (live). • Creation (Builder & Agents) ● AI Builder tools: users pay $VR to use prompt-to-world/asset/logic creation tools (land-gated). ● AI Agents: users pay $VR to deploy/customize agents and upgrade memory/functions (recurring utility). • Transactions & in-world economy ● In-game purchases (skins, NFTs, collectibles) and marketplace activity; $VR is used for in-game transactions broadly. ● Platform fee (platform take): 30% fee on all transactions (strengthens platform economics around $VR usage). • Land economy ● Own/rent land to build; land is a prerequisite for creation; primary/secondary land sales and rentals are $VR-centric flows. • Staking & governance ● Golden Ticket & Dynamic Staking: large, long-dated lockups; DAO governance planned (utility + alignment). • Subscriptions / premium ● The platform model includes a $14.99/mo tier that unlocks AI Builder, agent deployment, analytics, memory/language upgrades—tying recurring monetization to creation/agent activity anchored by $VR. Why It Matters • Time-to-content collapses: Creation cycles shrink from weeks to hours. • Accessibility: Zero-code tools and cross-device access reduce entry barriers. • Economy with utility: $VR token underpins transactions, subscriptions, and rewards. • Sustainability: Utility-driven design replaces speculative models. • Market alignment: Positioned across AI infrastructure, spatial computing, and agentic AI—sectors forecasted to exceed $1 trillion in the next decade Who are your major competitors? • AI 3D generations tooling: Meta Horizon, Tencent(Hunyuan3D), Meshy AI. • UGC Platforms: Roblox, Minecraft, VR Chat. • AI Avatars: Inworld AI, Convai. ○ Main innovation / differentiation over competitors? • “All-boxes-checked” platform: realistic graphics, fully immersive VR, builder, AI integration, play-to-earn, esports, cross-platform, real-world retail—rivals usually hit one or two. • Crossroads positioning: sits at the intersection of Gaming × VR × AI × real-world assets, enabling multiple resilient revenue streams. • Speed-to-content: AI Builder lets non-coders create in hours; marketplace economics pay creators → larger, faster-updating catalog. • Agent layer ownership: AI Avatars as “always-on staff” for creators/brands (shops, guides, moderation, live-ops) → recurring revenue anchor. • Distribution-led strategy: games + UGC + network effects win discovery/monetization; flat-screen → VR bridging preserves LTV as headset adoption grows. • Neutral, compliant rails: utility-first builder currency; frictionless fiat ramps to support mainstream partners & real-economy loops.
How to Read VR Open Interest, Funding Rates and Long/Short Ratios
Open interest is the total value of futures contracts that are still open. If price rises while open interest grows, it is usually mostly new longs; if price rises while open interest falls, it is mostly shorts closing. The funding rate is a fee exchanged periodically between longs and shorts to keep perpetual futures prices close to spot. When it is positive, longs pay shorts. The long/short ratio reflects the balance between longs and shorts. Common types include the taker buy/sell ratio, accounts long/short ratio, top trader long/short ratio (accounts) and top trader long/short ratio (positions); because each is calculated differently, they can't be compared directly. Read it alongside funding rates and open interest, since on its own it is easy to misread.
Victoria VR Price FAQ
Common questions about Victoria VR (VR): Price, Futures Data.
Price & Basics
How much is Victoria VR right now? What is the price of 1 VR today?
As of 2026-11-09 23:59 (UTC+8), 1 VR is priced at $0.001661, down 0.24% over the past 24 hours, with a 24-hour range of $0.001656 to $0.001671.
What is the Victoria VR all-time high? When was it set?
VR All-Time High (price data since 2022-01-10): $0.6163, set on 2022-01-13. The current price is 99.7% lower than that. See Price History for the full record.
What is the Victoria VR market cap and rank?
Victoria VR (VR) has a circulating market cap of about $27.95M, ranking #532 among all cryptocurrencies; fully diluted valuation is about $27.90M. Market cap = current price × circulating supply.
What is the Victoria VR total and circulating supply?
VR circulating supply is about 16.80B, with a maximum supply of 17B and 100.0% in circulation.
Is there a Victoria VR price prediction? Can Victoria VR go higher?
This page gives no price predictions or trading advice, only data you can check: VR is at $0.001661, 99.7% lower than its high. For market conditions see technical indicators and Futures Data.
Trading & Markets
How is the Victoria VR futures market today?
VR futures open interest is $9.41K (24h +2.49%), the OI-weighted funding rate is 0.0100%, and 24-hour liquidations are $0.00 (longs $0.00, shorts $0.00). See Futures Data for each exchange.
Where does this page's data come from? How often does it update?
Price is the latest trade on major exchanges; open interest, funding and liquidations are aggregated from 30+ exchanges including Binance, OKX, Bybit and CME; long/short ratios are shown per exchange. The page refreshes every 15 seconds.
Data on this page is for reference only and is not investment advice. Futures trading is high risk; use leverage with caution.


